Choose Your Training Pathway
Tailored learning designed for every professional role
Whether you are an educator seeking active pedagogical methodologies, an HR director looking to empower teams, or a game designer honing psychological player ergonomics, I have engineered dedicated pathways for your goals.
A Dedicated Path for Every Professional Profile
Whether you operate in school education, corporate development, or game production and aim to apply play with scientific rigor, explore the dedicated pathway:
Teachers & Educators
Scientific instruments, UGDL guidelines, and actionable methodologies to introduce game-based learning into classroom settings effectively.
Corporate & Executive Training
Group dynamics, horizontal leadership, conflict resolution, and strategic gamification for innovation-driven enterprises.
Game Designers & Studios
Player psychology, motivational drivers, choice ergonomics, and behavioral playtesting for tabletop and video games.
Free Course: Introduction to Game Psychology (3h 30m)
A complete video course in 6 modules, available for free on the Game Insights YouTube channel. Ideal for teachers, trainers, psychologists, and game designers to explore the cognitive foundations of play.
Compare Pathways
All programs combine theoretical grounding, practical simulation, and structured debriefing.
Game-Based Learning (GBL-02)
Target: K-12 educators, school principals, university instructors
Focus on inclusive instructional design (UDL), constructive error reframing as a learning engine, reducing extraneous cognitive load, and conducting curricular debriefs.
Leadership & Gamification (GBL-01)
Target: HR Directors, C-Level executives, Team Leaders, People Managers
Focus on team relational dynamics, dissolving communication silos, decision-making under uncertainty, and designing internal self-determination incentive models.
Player Psychology (GBL-03)
Target: Game designers, developers, creative directors, publishers
Focus on motivational drivers (PMPVG scale), cognitive ergonomics, behavioral playtesting, game feel calibration, and serious games for social impact and health.