LEARNING PATHWAYS • ORIENTATION • COMMUNITY

Choose Your Training Pathway

Tailored learning designed for every professional role

Whether you are an educator seeking active pedagogical methodologies, an HR director looking to empower teams, or a game designer honing psychological player ergonomics, I have engineered dedicated pathways for your goals.

TAILORED PATHWAYS

A Dedicated Path for Every Professional Profile

Whether you operate in school education, corporate development, or game production and aim to apply play with scientific rigor, explore the dedicated pathway:

Schools & Universities

Teachers & Educators

Scientific instruments, UGDL guidelines, and actionable methodologies to introduce game-based learning into classroom settings effectively.

HR, Executives & Teams

Corporate & Executive Training

Group dynamics, horizontal leadership, conflict resolution, and strategic gamification for innovation-driven enterprises.

Game Studios & Authors

Game Designers & Studios

Player psychology, motivational drivers, choice ergonomics, and behavioral playtesting for tabletop and video games.

Free Online Resource

Free Course: Introduction to Game Psychology (3h 30m)

A complete video course in 6 modules, available for free on the Game Insights YouTube channel. Ideal for teachers, trainers, psychologists, and game designers to explore the cognitive foundations of play.

Compare Pathways

All programs combine theoretical grounding, practical simulation, and structured debriefing.

Schools & Education

Game-Based Learning (GBL-02)

Target: K-12 educators, school principals, university instructors

Focus on inclusive instructional design (UDL), constructive error reframing as a learning engine, reducing extraneous cognitive load, and conducting curricular debriefs.

Explore complete Educator syllabus →
Corporate & HR

Leadership & Gamification (GBL-01)

Target: HR Directors, C-Level executives, Team Leaders, People Managers

Focus on team relational dynamics, dissolving communication silos, decision-making under uncertainty, and designing internal self-determination incentive models.

Explore complete Corporate syllabus →
Game Design & Industry

Player Psychology (GBL-03)

Target: Game designers, developers, creative directors, publishers

Focus on motivational drivers (PMPVG scale), cognitive ergonomics, behavioral playtesting, game feel calibration, and serious games for social impact and health.

Explore Game Design program →